

Some switches are timed, so that when the character steps off the switch, it will remain active only for a short while before reverting back to its original position. Many switches need to be stood on by either character, or be held down by a block. Levers are adjustable switches that can raise or lower walls.īuttons are pressure-sensitive switches that can temporarily move walls. Light beams can be used to activate detectors to open doors, or to melt and freeze pools of water. Mirrors are reflective surfaces that can often be rotated to change the path of a beam of light.

Only Watergirl can collect blue gems, while only Fireboy can collect red gems. Watergirl is slowed when moving across ice, but she can climb icy slopes.įireboy gains speed by sliding over ice, but cannot climb up an icy slope. Watergirl will die if she touches lava pits, while Fireboy dies if he touches water pits.īoth characters will die if they fall into a tar pit. Use the W, A, and D keys to navigate Watergirl. Move the cursor over "Show Times" to view the time limit for each level. Move the cursor over "Show Level Numbers" to reveal the numbered order of all the levels in the tree from 0 to 36. The in-game menu pauses the game, shows a counter of all gems collected, and has the options to restart the level or return to the main menu.Īt the main menu, click Play to view the level tree. Play all the Fireboy and Watergirl games:Ĭlick the green gem at the bottom of the window in every level to view the in-game menu. Laptops with external keyboards plugged into them work especially well for playing as a team one person takes the laptop keyboard, the other the external one. You can also make this game into an unofficial local multiplayer game if you can get a friend to control one half of the keyboard. Even if you're not ambidextrous, most of the levels can be completed playing one character at a time, although naturally that way is slower. The number of gems you grab and how fast you do it combines to give you your score. The overall goal of getting Fireboy and Watergirl to exit together through their marked doors remains the same, as does the importance of grabbing the red and blue gems wherever you can, and of course, you'll want to do it as fast as possible. Ice slows down Watergirl and speeds up Fireboy, but Watergirl can go up icy slopes while Fireboy cannot, and neither can jump on icy surfaces. For those familiar with the series, there is an ice tutorial to explain the new hazards. Some elements, such as light rays and angled mirrors, are carry overs from previous installments and are explained in these tutorial levels.
Fireboy and watergirl desert adventure level 3 walkthrough series#
If you haven't played the series before, you'll want to start with the two beginners tutorial levels, which will explain the basics. Together, through the magic of your keyboard, they will platform their way around 36 chilly levels. Does your right hand know what your left hand is doing? More importantly, can you make your right hand and left hand do two very different things with precision, all while putting your brain to work solving puzzles? That's the challenge of Fireboy and Watergirl 3: Ice Temple, by Oslo Albet.
